

Playing as one of four shapes, you must dip, dive, duck and dodge your way through a vast variety of visualized audio cues. Every beat, synth, and snare in the game is visualized as an obstacle to be avoided. The novelty of Just Shapes & Beats is that it gives the player room to experiment. One could argue this is true for any rhythm game, as mastering a song requires the skill to see it through to the end. What if, instead of reacting to a song like a composer trying to keep up, the player was forced into a defensive position? What if each track was a battle for dear life, each beat an obstacle to overcome, and rather than mastering it you were just trying to survive? That’s where Just Shapes & Beats comes in. Just about every title involves doing something to the beat of a song, be it Crypt of the Necrodancer or Audiosurf, and we rarely see a serious deviation from this staple. Rhythm games: a surprisingly eclectic genre that, despite failing to recapture the magic of Rock Band still manages to innovate even today (see: Beat Saber).
